Early 2D concepts
At the beginning of the class, we were given parameters for the character we would create, model in clay, and then bring to 3D.
I chose to create a creature named Manaan who was obsessed with balloons and hated children. While he’s made up of sharp points, he hunches and puts corks on his claws so he can avoid harming his precious floating darlings.
3D Results – Part 1
Following up after our clay model, we went into Zbrush, where I could more faithfully recreate Manaan’s weird proportions without having to worry about gravity winning out. Though this was my first time with the software, I had played around in Sculptris previously, so Zbrush felt pretty easy to use, surprisingly.
Looking back, I wish that I had the time to spend more time researching and identifying ways to address the topology, as I was thinking in terms of clay and not the strain on my computer. Once the class had finished up, I resolved to go back and reassess the character, as I’d love to see his spindly legs in motion.
3D Results – Part 2
Since my work at SCAD, I’ve looked into picking up ZbrushCore to continue polishing my sculpting skills. While I’ve had more time to go in and address the issues that I initially had, I’ve also had to juggle the feature limitation and make some adjustments to my workflow.
For example, I didn’t realize there was a polygon limitation, and the re-sculpt I did here on the left was unfortunately before I experimented with splitting up body parts into subtools to preserve the detailing…